If the vehicle is not steering also check WheelGroup settings. It is most likely that all
SteerCoefficient set to 0 which means no axles will steer.
Maximum Steer Angle- angle in [deg] that the wheels can achieve. Multiplied by the
SteerCoefficientto get the final axle steer angle.
Use Direct Input- if ticked the raw input is fetched from the
InputProviders and not processed in any way (smoothing, etc.).
Speed Sensitive Steering Curve- determines the steer angle coefficient in relation to speed. Useful for limiting steering at higher speeds to prevent spinning out.
Maximum Steer Angleis multiplied to get the final steer angle.
Speed Sensitive Smoothing Curve- determines the smoothing applied to the steering input in relation to vehicle speed.
Linearity- maps the steering input value (X) to the new output value (Y). Useful for making steering less sensitive around center point.
Degrees Per Second Limit- an amount of degrees the steering can be turned in one second. Lower number for heavy machinery (e.g. 80), higher for sports car (e.g. 250).
Return To Center- steering will return to center once the input is released.