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        <description>Input class retrieves input from active Input Provider(s) and fills in Input States with the retrieved data.



Also check Input Setup.</description>
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        <description>InputStates is a struct that holds values of all the inputs assigned to the vehicle.

The whole state of input can therefore easily be copied between vehicles if needed, such as with trailers where trailer uses the input from the towing vehicle.

Also check</description>
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        <description>Steering Wheel Input Provider

The Logitech SDK approach below is currently the official way to implement steering wheel input.
The alternative is &lt;https://github.com/imDanoush/Unity-DirectInput/&gt;, currently in beta. It is a 3rd party project that does not depend on the Logitech SDK and has better wheel compatibility for other manufacturers.</description>
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