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Tips:

	*  Avoid using excessively high Max Torque as it might introduce jitter.
	*  Smoothing can be used to make braking more progressive when using binary input.
	*  To adjust the brake or handbrake bias between axles, check the WheelGroups.

Related:</description>
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Effects Manager

Controls all the vehicle effects.

Effect system makes use of VehicleComponents and therefore each Effect can be turned on or off, be enabled or disable or have LOD set.

	*  All Effects with manager in the name manage multiple instances of the effect, usually one for each wheel - e.g. skidmarks or surface particles.</description>
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	*  Each vehicle contains multiple VehicleComponents, such as EngineComponent or GroundDetectionComponent. This includes the modules. Each of the VehicleComponents can have a LOD setting and can be Disabled/Enabled.
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If the vehicle is not steering also check WheelGroup settings. It is most likely that all WheelGroups have SteerCoefficient set to 0 which means no axles will steer.

Fields

	*  Maximum Steer Angle - angle in [deg] that the wheels can achieve. Multiplied by the</description>
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VehicleComponent is a building block of NWH Vehicle Physics 2.

VehicleController is a collection of VehicleComponents, which includes VehicleModules, Effects and SoundComponents - both of which inherit from VehicleComponent.


State</description>
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