WheelComponent
WheelComponentis aPowertrainComponent. It acts as a torque sink and can not output to anotherPowertrainComponentWheelComponentshould not be mixed up withWheelControllerorWheelCollider.WheelComponentinstead interfaces between the powertrain an the wheel.Belongs Tofield determines to which WheelGroup theWheelComponentbelongs to. This determines values such as braking, steering and geometry.Inertiafield gets auto-calculated from assignedWheelController's mass and radius.WheelUAPIfield accepts any wheel controller/collider that uses the WheelUAPI abstract class as its base. The two shipped with the asset areWheelControllerandWheelColliderUAPI. This means that NVP2 can work with any wheel solution as long as it implements WheelUAPI. The reason whyWheelUAPIis not a pure interface is due to the Unity's serialization (or lack of it) for interfaces.
